EgoVenture
main
Getting started
Basic Structure
The game state
Scenes and navigation
Inventory handling
Hotspots
Effects, music and background
Configuration
Hint system
Tools
Theming EgoVenture
Updating EgoVenture
EgoVenture API reference
BaseState
Cursor
DialogHotspot
EgoVentureMenuButton
EightSideRoom
FourSideRoom
FulfillmentRecord
GameConfiguration
Goal
Hotspot
InGameConfiguration
InventoryItem
InventoryItemNode
LookHotspot
MapHotspot
ResourceQueue
SceneCache
TriggerHotspot
WalkHotspot
boombox.gd
check_cursor.gd
cursors.gd
detail_view.gd
egoventure.gd
inventory.gd
main_menu.gd
map_notification.gd
menu_grab.gd
notepad.gd
notification.gd
plugin.gd
waiting_screen.gd
EgoVenture
EgoVenture API reference
map_notification.gd
Edit on GitHub
map_notification.gd
Extends:
CanvasLayer
Description
A simple sprite flashing a map
Method Descriptions
notify
func
notify
()
Run the notification
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