EgoVenture includes various clickable areas called hotspots to ease, speedup and streamline game development.


Hotspot is a swiss-army knife hotspot for various things. It allows to specify a type, which defines the mouse cursor when hovering over it and sets the image for the hotspot indicator.

If a target_scene is specified, clicking on the hotspot will change the current scene to that and thus makes the hotspot useful for navigating around. Four scenes that utilize the four-side-room scene, a target_view in that scene can also be specified.

The pressed signal can be used to manually execute code instead of changing a scene (e.g. triggering game actions).

For details, refer to the Hotspot API doc.


A LookHotspot triggers a Parrot dialog when clicked. The dialog resource need to be configured on the hotspot.

The mouse cursor and hotspot indicator is an image for a “look” action.

For details, refer to the LookHotspot API doc.


The MapHotspot is specifically used in map scenes. Additionally to the target_scene and target_view from the Hotspot, it also supports a target_location.

When clicked, it switches the location, starts a location-specific music, caches the scenes around the target scene and shows a loading image.

After the caching is done, the scene is changed.

For details, refer to the MapHotspot API doc.


The WalkHotspot is small utility hotspot that eases the process of additional creating navigation hotspots in the four-view-room scenes (e.g. forward/backward). They share a default size, which can be configured in the project settings under EgoVenture/Hotspots:

Walk hotspots configuration

For details, refer to the WalkHotspot API doc.


The TriggerHotspot is used for areas on-screen that can be used with an inventory item. It holds a list of valid inventory items that will react to it by changing the mouse cursor to its active image.

When no inventory item is selected, the cursor for the “Use”-Type is used.

For details, refer to the TriggerHotspot API doc.

Hotspot indicators

EgoVenture games include a feature to show all the hotspots in a scene using a touch button or a key. When the player executes that action, all images defined as hotspot indicators (look above) are displayed.