EgoVenture
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Getting started
Basic Structure
The game state
Scenes and navigation
Inventory handling
Hotspots
Effects, music and background
Configuration
Hint system
Tools
Theming EgoVenture
Updating EgoVenture
Caching of scenes and update of
EgoVenture
cache map
EgoVenture API reference
BaseState
CacheMap
CacheUpdateDialog
Cursor
DialogHotspot
EgoVentureMenuButton
EightSideRoom
FourSideRoom
FulfillmentRecord
GameConfiguration
Goal
Hotspot
InGameConfiguration
InventoryItem
InventoryItemNode
LookHotspot
MapHotspot
ResourceQueue
SceneCache
TriggerHotspot
WalkHotspot
boombox.gd
check_cursor.gd
cursors.gd
detail_view.gd
egoventure.gd
inventory.gd
main_menu.gd
map_notification.gd
menu_grab.gd
notepad.gd
notification.gd
plugin.gd
waiting_screen.gd
EgoVenture
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EgoVenture API reference
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map_notification.gd
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map_notification.gd
¶
Extends:
CanvasLayer
Description
¶
A simple sprite flashing a map
Method Descriptions
¶
notify
¶
func
notify
()
Run the notification
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