waiting_screen.gd

Extends: CanvasLayer

Description

A waiting screen shown when the scene cache is updatede

Property Descriptions

is_skippable

var is_skippable: bool = false

Whether the loading is currently skippable

Method Descriptions

show

func show()

Show the waiting screen

hide

func hide()

Hide the waiting screen

is_visible

func is_visible()

Is the waiting screen visible currently?

set_progress

func set_progress(value: float)

Update the progess on the screen

** Parameters **

  • value: The current progress as a percent number

set_image

func set_image(image: Texture)

Set the waiting image

** Parameters **

  • image: The image to set

Signals

  • signal skipped(): The screen was skipped