waiting_screen.gd
Extends: CanvasLayer
Description
A waiting screen shown when the scene cache is updatede
Property Descriptions
is_skippable
var is_skippable: bool = false
Whether the loading is currently skippable
Method Descriptions
show
func show()
Show the waiting screen
hide
func hide()
Hide the waiting screen
is_visible
func is_visible()
Is the waiting screen visible currently?
set_progress
func set_progress(value: float)
Update the progess on the screen
** Parameters **
value: The current progress as a percent number
set_image
func set_image(image: Texture)
Set the waiting image
** Parameters **
image: The image to set
Signals
signal skipped(): The screen was skipped