BaseState¶
Extends: Resource
Description¶
A base state used as a base class in all game states
Property Descriptions¶
current_scene¶
export var current_scene: String = ""
The path of the currently shown scene
inventory_items¶
export var inventory_items: Array = []
Current list of inventory items
target_view¶
export var target_view: String = ""
Target view of the stored scene
target_location¶
export var target_location: String = ""
Target location of the stored scene
current_music¶
export var current_music: String = ""
Path to current music playing
current_background¶
export var current_background: String = ""
Path to current background playing
current_goal¶
export var current_goal: int = 1
Current notepad goal
goals_fulfilled¶
export var goals_fulfilled: Array = []
An array of FulfillmentRecords
overridden_cursors¶
export var overridden_cursors: Dictionary = {}
The currently overridden cursors
parrot_skip_enabled¶
export var parrot_skip_enabled: bool = true
Whether skipping in Parrot is enabled