BaseState
Extends: Resource
Description
A base state used as a base class in all game states
Property Descriptions
current_scene
export var current_scene: String = ""
The path of the currently shown scene
inventory_items
export var inventory_items: Array = []
Current list of inventory items
target_view
export var target_view: String = ""
Target view of the stored scene
target_location
export var target_location: String = ""
Target location of the stored scene
current_music
export var current_music: String = ""
Path to current music playing
current_background
export var current_background: String = ""
Path to current background playing
current_goal
export var current_goal: int = 1
Current notepad goal
goals_fulfilled
export var goals_fulfilled: Array = []
An array of FulfillmentRecords
overridden_cursors
export var overridden_cursors: Dictionary = {}
The currently overridden cursors
parrot_skip_enabled
export var parrot_skip_enabled: bool = true
Whether skipping in Parrot is enabled