EgoVenture Logo
  • Getting started
  • Basic Structure
  • The game state
  • Scenes and navigation
  • Inventory handling
  • Hotspots
  • Effects, music and background
  • Configuration
  • Hint system
  • Tools
  • Theming EgoVenture
  • Updating EgoVenture
  • Caching of scenes and update of EgoVenture cache map
  • EgoVenture API reference
    • BaseState
    • CacheMap
    • CacheUpdateDialog
    • Cursor
    • DialogHotspot
    • EgoVentureMenuButton
    • EightSideRoom
    • FourSideRoom
    • FulfillmentRecord
    • GameConfiguration
    • Goal
    • Hotspot
    • InGameConfiguration
    • InventoryItem
    • InventoryItemNode
    • LookHotspot
    • MapHotspot
    • ResourceQueue
    • SceneCache
    • TriggerHotspot
    • WalkHotspot
    • boombox.gd
    • check_cursor.gd
    • cursors.gd
    • detail_view.gd
    • egoventure.gd
    • inventory.gd
    • main_menu.gd
    • map_notification.gd
    • menu_grab.gd
    • message_screen.gd
    • notepad.gd
    • notification.gd
    • plugin.gd
    • waiting_screen.gd
EgoVenture
  • EgoVenture API reference
  • menu_grab.gd
  • Edit on GitHub

menu_grab.gd

Extends: CanvasLayer

Description

A layer that is supposed to grab right mouse button clicks to show the menu

Method Descriptions

set_top

func set_top(top: float)

Set the top margin to under the inventory bar

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© Copyright 2021, Dennis Ploeger.

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